


( a) a martial weapon and a shield or ( b) two martial weapons.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion Equipment Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per paladin level after 1st Proficiencies Hit Points at 1st Level: 10 + your Constitution modifier Class FeaturesĪs a paladin, you gain the following class features. Although their convictions might lead them into conflict with the very souls they would save, paladins weather endless challenges of faith and dark temptations, risking their lives to do right and fighting to bring about a brighter future. As reward for their righteousness, these holy champions are blessed with boons to aid them in their quests: powers to banish evil, heal the innocent, and inspire the faithful. In pursuit of their lofty goals, they adhere to ironclad laws of morality and discipline. Knights, crusaders, and law-bringers, paladins seek not just to spread divine justice but to embody the teachings of the virtuous deities they serve. Called paladins, these noble souls dedicate their swords and lives to the battle against evil. Through a select, worthy few shines the power of the divine. Nothing in the text should be interpreted as “rules” or “mechanics”.
DIVINE SMITE 5E LICENSE
Note: The text in this shaded box was taken from a different Open Game License product.
